Home › Sci/Environment       January 27, 2021

Gaming companies commit to decarbonise and reach 110 million with green activations

Playing for the Planet Alliance releases 2020 annual impact report

Some of the biggest names in mobile gaming today – with a combined active user base of The Playing for the Planet Alliance will be releasing the results of its first Annual Impact Report on 27 January 2021. The report showcases the commitment of some 19 companies that founded the UN Environment Programme-facilitated initiative, including Sony Interactive Entertainment, Microsoft, and Google Stadia in September 2019, and sets out the initiative’s plans for the coming year.

Some of the key achievements of the Alliance in 2020 were:

Sam Barratt, Chief of Youth, Education and Advocacy at UNEP and Co-Founder of the Alliance said: “This industry has the potential to reach one in three people on the planet and will be a critical partner if we are to win the greatest multiplayer challenge of our time: climate change. We’re delighted to see the progress the Alliance has made so far and know that this is just scratching the surface of what’s possible.”

19 companies reported their progress with the following work being undertaken in 2020:

Activations through play:


Carbon and energy:

Research and insight:

In 2021 the Alliance will focus on priorities including:

With the support of GRID-Arendal and Playmob, the United Nations Environment Programme (UNEP) facilitated the launch of the Alliance in September 2019.

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